Surprisingly enough though, the game is not unforgiving: it might be fairly easy to die right off the bat, but once you get how to use the mechanics of the game, and learn how to use the toys to your advantage, dying might just not be an issue. It all looks very Zelda-esque: there also are pots to throw and weeds to cut!īeing a roguelike though, every time a new Sword appears, you lose everything but your level ups. The gameplay is fairly simple yet addictive too: defeat monsters with your might sword, collect new devices called “Toys” that will help you through the journey, find new stickers, that act as upgrades for your character and explore dungeons to find more of these items. But not only that, the island of Ditto will change after all of those years: most of the characters you encountered in your previous journey will vanish, dungeons will change and the areas of the island will evolve into something new. The game takes a new brilliant take on the “Chosen One” narrative: whenever the sword dies or when they defeat Mormo, a new Sword awakens 1000 years later. You must take the sword, complete dungeons, collect toys that will help you through the journey and defeat Mormo to break her curse…until she comes back after 1000 years, stronger than ever. The story is fairly simple: you wake up in the Island of Ditto, that is cursed by an evil demon called Mormo. The Swords of Ditto: Mormo’s Curse is a roguelike RPG that blends the gameplay from The Legend Of Zelda: Link’s Awakening with Enter the Gungeon. It’s also an updated version of the original game, The Swords of Ditto, that adds new features, such as new items, dungeons and fixes most of the issues that the previous version had. Puku, a giant spiritual beetle, will help you throughout the journey.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |